10 Hardest Bosses In Armored Core 6, Ranked
These are Armored Core 6’s hardest bosses.
FromSoftware, the company that made the Dark Souls series and Elden Ring, made Armored Core 6. It’s a tough game, and some of the boss fights are very brutal because of that. If you’re in a big ending, these meetings can decide the end of a route. If you’re not ready for what comes next, they can be a hurdle that tests your determination.
You can read this list and find out about enemies and people that you haven’t seen yet. If you don’t want to be spoiled, come back later. Still want to know which boss fights are the hardest in Armored Core 6? Go on reading.
AH12 HC Helicopter
The first boss fight in Armored Core 6 is the AH12 HC Helicopter. It’s like a master who shows you how to handle these types of fights. When you fight it at the beginning of the game, your mech and build aren’t fully grown yet, so you have to use simple weapons.
You need to stay in the middle of the field so that your shots and rockets can hit the boss while you build up your wobble meter. That leaves you open to chip damage from its guns, and the AH12’s rockets can do a lot of damage to your AC’s health if you don’t land vertically to avoid them. You also need to stay in range if you want to use your blade to do a lot of damage to staggers. For this boss fight, you have to be right where the helicopter can hurt you the most. You will face this helicopter again as the game goes on.
HA-T-102 Juggernaut
HA-T-102 A lot of people know Juggernaut as the boss fight in the “climbing the wall” quest. This enemy is only weak on the back, so most of the damage done on the front will not hurt it. Because of this, it is a boss that you have to constantly move around, which can be very hard on your mech energy.
It takes a lot of energy to get to that point where you can do damage. The boss also likes to move around a lot and can do a lot of damage with its hit, making the fight very difficult. If your guns don’t do much damage, this fight could be very rough because you only have a short time to hit from behind.
IA-13 Sea Spider
IA-13 Sea Spider is tough; its attacks, which are a good mix of ranged and close-quarters, will test how well you can block them. Also, the spider doesn’t usually fall down for long, which keeps you on the edge of your seat as it comes closer. Before the second phase, flying vertically can help you avoid taking damage from close range attacks. During the first phase, flying vertically can help you avoid taking damage from close range attacks.
Like the other boss fights, Sea Spider is kind of like a master. This shows that bosses won’t always have that wobble meter, because they can remove it over time. Keeping the damage going is very important for beating this boss. Managing your energy, dodging hits, and making sure you are in the right range to do the right amount of damage can be hard to keep track of while fighting.
AA P07 Balteus
You will also have to do a skill check for AA P07 Balteus during the story of Armored Core 6. This robot is very powerful because it has a lot of different weapons. Its guns do chip damage, it has rockets, and in its second phase, it has flamethrowers that can be very dangerous.
It’s even worse that Balteus has a shield and will hover in the air, making it hard to hit with a physical weapon unless it is stunned. Balteus will also use energy surge attacks when you’re low on HP, which can destroy your AC if you don’t get out of its range fast enough. It’s hard to hurt because of its protection and speed, and its fireball and surge attacks can kill you in seconds if you’re not careful. This is a tough fight.
IA-02 Ice Worm
The IA-02 Ice Worm fight is hard on its own, but the length of the battle and your choice to bring the stun needle launcher make it even more difficult. You will be given the tool before the fight, and if you don’t get it, the boss fight will be exciting and tough.
Unless you aim at its face, the Ice Worm can’t be hurt by any damage. As it goes deeper, there are fewer chances to cause damage. As you watch for when and where the worm will come to the surface, its ranged attacks can do a lot of damage. They can also hit you when you’re not paying attention, which is not a good time. If you die during this boss fight, you will have to watch the beginning of it again. Because of how the battle is set up, it might be annoying if you die more than once.
Raven
“Raven” is the license plate you get and use as your name in the game’s first training task. It is back for its license, and this boss fight isn’t going to be easy. Raven, which acts like Ornstein and Smaugh in Dark Souls, is a boss that is very aggressive and doesn’t let you breathe, which makes this fight hard.
Raven can quickly knock you out if it gets the chance, and it will heal itself during the fight, making it last longer. The boss moves around a lot, which can make it hard to hit, and the damage it does can quickly wipe out your AC if you don’t avoid its attacks all the time. In this tough boss fight, you have to show Raven that you earn the name.
IB-01: Cel 240
IB-01: Cel 240 is a boss that looks like it came from Elden Ring. Red-light energy, close-range attacks that chase you, and strikes that keep you on the defensive are what it has. Since Cel 240 is always flying and moving, it’s hard to know what he’ll do next and aim at him.
It gets even worse: after you beat Cel 240, it will come back with more health and new moves, just like in Souls. The boss doesn’t have the worst health, which is the only good thing about this situation. Cel 240’s strong hits do a lot of damage, so picture it as a glass gun that wants to kill you as quickly as possible. Fans of Elden Ring may think of Malenia during this fight, but Cel 240 is still a threat; it’s not as bad as the Blade of Miquella, but there are a lot of tough boss fights out there.
Allmind
A group called Allmind wants to help you feel better, but this time it might make you feel worse. The boss fight is locked to a new game ++. It’s hard, just like Cel 240, because it has two life bars and is also mean.
However, Allmind will always join and send out troops because it wants to be a network. This means you have to deal with both Allmind and the ads. Allmind is kind of the game’s final boss, but he’s not the hardest because he has a lot of health and can’t move around as much as other bosses, which can make the fight easy based on your AC ratings.
IB-07: Sol 644 (Handler Walter)
At a point in Funny Shooter 2 where bosses can be simple or hard depending on your gear and loadout, Handler Walter doesn’t care what you have in your AC. IB-07: Walter is a boss fight in Sol 644 that you either beat or don’t. He can be killed quickly, but he is also very good at killing you quickly.
Walter does a lot of damage, and his laser attacks can kill you. He moves all over the place all the time, making it hard to hit him. He can also heal himself, just like Raven does during the boss fight. Furthermore, the IB-07: Sol 644 is a scary encounter that also looks pretty cool as an AC and creates a mood that reminds me of the Soul of Cinder in Dark Souls 3. Show how smart and skilled you are by beating your Hanlder in the last battle of an ending.
AAP07A: Arquebus Balteus (V.II Snail)
It may or may not surprise you to see V.II Snail here. What a strange name for a boss! The AAP07A: Arquebus Balteus isn’t the end boss, but it will test your skills as a pilot. Snail’s fast moves do a lot of damage and can wipe out all of your HP in seconds, making this better version of the Balteus a nightmare.
It’s also hard to get through his shields because they take a while to drain. This gives Snail more time to kill you before you can start hurting him. The Arquebus Balteus will move a lot more and shoot a lot of lasers at you during the second part, making the chaos of the battle even worse. Keep your cool if you want to beat Snail, because one mistake could mean the difference between beating him or being killed by him.